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Verizon tiered pricing looks to be 4G only

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Verizon tiered pricing looks to be 4G onlyThere are several reports today that Verizon is considering ditching unlimited data plans. This appears to be slightly misleading, with the changes only affecting future 4G services.

The reports stem from a Bloomberg interview with Verizon’s financial chief John Killian. He’s quoted as saying “We will probably need to change the design of our pricing where it will not be totally unlimited, flat rate.”

However, the comments come in the context of Verizon’s move to 4G networks and the associated increase in demand, particularly for video downloading. PC World notes a Verizon spokeswoman saying there are “no current plans” to change the 3G plans, and points to previous comments by the company that it always planned different pricing strategies for 3G and 4G.

Of course, the issue of 3G download limits is in the forefront given AT&T’s recent decision to ditch unlimited download deals. Given their respective pricing history, you might expect Verizon to follow in AT&T’s footsteps, figuring it’s unlikely to lose any customers in doing do.

Still, another way of looking at the situation is that Verizon may as well use “unlimited” packages (or at least, subject only to high “fair use” limits) as a selling point if and when it gets the iPhone. Combine that with AT&T’s rep for patchy coverage in big cities and Verizon could pick up a lot of iPhone customers.

Such a move wouldn’t necessarily prove that costly. In the Bloomberg interview, Killian says Verizon smartphone customers average around 600 to 800 megabytes of data each month. That means that the promise of “unlimited” data likely wouldn’t cost Verizon much in practice, and probably not enough to outweigh the benefits of what looks on paper to be better value.

Killian didn’t have any updates on the timeline for Verizon’s 4G networks. Most estimates put the wireless service as being available later this year, with phones going on sale next summer.

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Google replaces hints of Chrome OS hardware from Acer, Dell, and HP with even better hints

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As you may recall from a few days ago, Google offered some of the clearest evidence of Chrome OS hardware from major manufacturers yet by letting some build configurations for Acer, Dell, and HP slip out into its public code repository. Now, that wasn’t too surprising considering that each of the companies have already made their Chrome OS intentions pretty clear, but Google seems to have done a bit of backtracking nonetheless. It’s replaced the files with what you see above (the files, not the Caruso), which now suggest that Chrome OS hardware is coming from the likes of Amiga, Commodore and Atari. Way to raise expectations, Google.

Google replaces hints of Chrome OS hardware from Acer, Dell, and HP with even better hints originally appeared on Engadget on Fri, 18 Jun 2010 15:16:00 EDT. Please see our terms for use of feeds.

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NVIDIA Ion 2-based Acer Aspire 532g netbook canceled

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Acer may have announced a handful of new netbooks this morning, but we’ve been waiting and waiting on the NVIDIA Ion 2-powered Acer Aspire One 532g. And we hate to be the bearer of this bad news, but it turns out we could be waiting forever on the 10-inch, 1080p-playing netbook. Blogeee is reporting that bugger has been canceled in France due to technical issues with NVIDIA and Acer drivers, and when we followed up with our Acer contact here in the US, we were told that the 532g would not be launched in the “upcoming back-to-school cycle.” It’s truly not looking good for the little laptop, not to mention it’s extremely disappointing not to see any other Ion 2 netbooks on the market almost five months after its launch. Well 532g, we’ll always look back on our time together at CeBIT fondly. Sniff.

NVIDIA Ion 2-based Acer Aspire 532g netbook canceled originally appeared on Engadget on Fri, 18 Jun 2010 16:14:00 EDT. Please see our terms for use of feeds.

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Panasonic GF1 gets 1080p video recording via firmware hack

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By utilizing the same groundwork of this DMC-GH1 hack, a group of crafty coders have devised a way to allow for all sorts of funky tweaks to the beloved Lumix GF1 — most notably, 1080p video recording. Besides the full HD recording, using a reworked version of the camera’s firmware, the micro four thirds shooter has had its video recording bit rates upped, added 4.2.2 color sampling, and looks like it could be getting full manual control and 24p/25p shooting options down the road. Some users are already maximizing their camera’s abilities with the hacks, though based on reading we’ve done in the DVXuser forums, the firmware changes don’t seem completely ready for primetime. Regardless, it’s pretty encouraging news for those us who are already having a torrid love affair with the GF1. Check out some 1080p examples after the break, and hit the source links for a lot more info.

Continue reading Panasonic GF1 gets 1080p video recording via firmware hack

Panasonic GF1 gets 1080p video recording via firmware hack originally appeared on Engadget on Fri, 18 Jun 2010 17:11:00 EDT. Please see our terms for use of feeds.

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Hands on Razer’s Latest Wares at E3 2010

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Once a purveyor only of competition-grade gaming mice for first-person shooters, Razer has expanded its product range considerably in recent years to target hardcore games across all systems and genres. At E3, Razer showed off its first console game controller: the Onza for Xbox 360. Despite wearing the same $50 price tag as Microsoft’s stock controller, it offers extra buttons and adjustable tightness on the analog sticks. With StarCraft II just around the corner, it also showed off the $80 Spectre mouse, $120 Marauder keyboard and $120 Banshee headset, all of which offer StarCraft-specific functionality.

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Meego handset UI guidelines offer details aplenty, suggestion of WebOS, Android influences

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Sure, you can already download MeeGo 1.0 and try it out on your netbook or N900, but Nokia also has some grander designs for the mobile operating system, and a new Handset Interaction Guidelines document published on (and then pulled from) the official MeeGo wiki has now offered some more details on exactly what’s in store. Among the highlights are confirmation of support for both portrait and landscape keyboards, and some pretty strong evidence of WebOS and Android influences, including a task manager that’s similar to WebOS’s card system but becomes a grid view with a multitouch pinch, and a notification system and taskbar that are apparently similar to Android’s — not to mention some centralized account management. There’s pages and pages of details beyond that, however, so hit up the link below to dive in (courtesy of Google Cache, of course).

[Thanks to everyone who sent this in]

Meego handset UI guidelines offer details aplenty, suggestion of WebOS, Android influences originally appeared on Engadget on Fri, 18 Jun 2010 16:36:00 EDT. Please see our terms for use of feeds.

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First Impressions of Civilization V from E3 2010

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Civilization V gets more civilized with better graphics, a switch to hexagonal tiles, and even new automated features that cut down on frustrating micromanagement.

Releasing a new Civilization game is a lot like releasing a new Ford Mustang. No matter what you do, legions of cranky fan boys in love with the old ones are going to complain.

Much as Ford has learned to update its flagship muscle car without erasing the past and agitating silver-haired devotees, Civilization V will attempt to appease the core of the Civilization experience while improving the looks and attempting to make it more accessible to the common gamer.

Goodbye, Grid

The biggest news, as 2K’s original press release foretold, will be the switch to hex tiles, rather than square ones. While seemingly trivial on the surface, the switch will make movement more equitable, and eliminates ambiguity in certain situations, like whether two landlocked tiles of water diagonal from each other are connected.

What Civilization fans refer to as “the stack of doom” – piling dozens of units onto the same tile before an assault – will also disappear. Now, only one type of unit can occupy one type of tile. To compensate, ranged units can now fire across multiple tiles, opening a single tile, like a city, to incoming attacks from all around it, not just adjacent tiles.

Spit Shine on the World

Graphics have never been the main selling point for Civilization, but being the first refresh since 2006, there’s no doubt that Civilization V brings a whole new level of beauty to the world, with rich 3D terrain, glittering oceans, and ultra-detailed units. Hex tiles, besides their practical applications, also break terrain into more organic shapes, and the level of detail has increased as well. While a unit of warriors used to get just one icon in earlier games, then a handful of soldiers standing on a tile by Civilzation IV, the latest one introduces about 10, who will engage in simulated warfare and see their numbers dwindle when parties clash.

Don’t Bother Me

One of the most promising new features for fans who have flirted with Civilization, but been turned away by the complexity, will be new levels of automation that simplify the game for players who don’t want to spend all their time micromanaging cities. For instance, selecting a goal on the tech tree, like gunpowder, will automatically get your scientists to work studying all the prerequisites for it, until it’s finished. Similarly, you can tell a city to focus on one type of production, like gold, and the game will intelligently manage tile use to maximize profit. To appease hardcore players, it’s still strictly optional, and even after choosing an automated option, you can go in and fine tune to your own liking.

Social Policy

Not at all aspects of society can be broken down into gold, inventions and wonders of the world. Civilization V recognizes another previously undefined X factor with “social policies.” You can now buy social policies such as freedom, honor, piety or rationalism for a civilization, with culture as a currency. Each will come with its own benefits. Aristocracy, for instance, helps with building wonders.

Final Impressions

We could have predicted the next dozen Civilization games would layer on complexity and better graphics, but we’re most pleased to see that 2K has still taken into account the needs of the casual player with optional automation. Between the beautiful new environs and this (optionally) simplified play, even those without dog-eared manuals and stockpiled Red Bull should be able to enjoy the latest spin on one of the best turn-based strategy games ever designed.


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Navigon shows off new release for iPhone with multitasking compatibility

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Of the app categories to benefit most from iOS 4′s new multitasking features, turn-by-turn navigation is certainly pretty high on the list — after all, no one wants their route to be interrupted by a phone call mere moments before a critical intersection or exit ramp. Navigon has just posted a video showing off the multitasking compatibility in the upcoming 1.6 release of its iPhone app, and it’s pretty neat — you can switch out of the app and come back to the exact same place where you left off, of course, but it’ll also continue to play voice guidance during phone calls (hopefully, you can turn that off if you find it annoying). Follow the break for the video.

Continue reading Navigon shows off new release for iPhone with multitasking compatibility

Navigon shows off new release for iPhone with multitasking compatibility originally appeared on Engadget on Fri, 18 Jun 2010 15:53:00 EDT. Please see our terms for use of feeds.

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Nintendo 3DS game cart pictured, wireless ebook reader on tap?

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It was easy to get lost amidst all the attention surrounding the 3DS itself, but Nintendo also had an actual 3DS game cart on hand at E3 and, well, it looks pretty much like a regular DS cart (probably a good thing, since the two are compatible). About the only difference, it seems, is that small extra tab on the corner, and a slightly slimmer case that they’ll come packaged in. In other overshadowed-by-E3 news, Nintendo CEO Satoru Iwata has apparently told Nikkei that the 3DS’ wireless connection could be used to automatically download newspaper and magazine articles (and books, presumably) which, when combined with the 3DS’ ability to actively seek out and connect to any open WiFi network, could potentially turn into a Whispernet-like service from Nintendo — something that Iwata has, incidentally, publicly mused about in the past.

Nintendo 3DS game cart pictured, wireless ebook reader on tap? originally appeared on Engadget on Fri, 18 Jun 2010 15:34:00 EDT. Please see our terms for use of feeds.

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Motorola’s split plan calls for a debt-free, cash-heavy mobile unit

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Moto’s composed of a number of fairly distinct divisions that produce vastly different kinds of hardware for different industries; some are cash cows, others — namely the handset and set-top box units — aren’t. It looks like the company is preparing a pretty radical plan for its upcoming split that would call those underperforming divisions to get most of the cash reserves and almost none of its debt. Actually, neither Motorola Mobility nor Motorola Solutions (as they’ll likely be known) will see much of the combined company’s current debt load, as they’re currently undertaking a massive debt buyback; afterward, Mobility will allegedly be cut a check for somewhere between $3 and $4 billion to go about its high-stakes business in the ultra-competitive smartphone game. The idea is to position both post-split companies with as much leverage as possible for acquisitions and low-cost borrowing. Solutions shouldn’t have a problem, as its businesses already generate the overwhelming majority of Moto’s cash — but for Mobility, this should give the lil’ sprout the best chance it has for survival.

Motorola’s split plan calls for a debt-free, cash-heavy mobile unit originally appeared on Engadget on Fri, 18 Jun 2010 14:55:00 EDT. Please see our terms for use of feeds.

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